Sunday, May 22, 2011

Cowboy boots



So my teacher had me sculpt these cowboy boots as a small two day assignment. He provided me with a very low poly base mesh which I used to get to this point. I've subdivided and decimated the mesh a few times now. To push it further I'll be taking this into Topogun for some retopologizing (Giving it proper poly flow). As for now my I am up to my neck in projects that need attention so I can get them into my demo reel but I'll get it done.

Current projects include an Indian Chief motorcycle which I need to finish modeling and texturing, an anatomical sculpt done in zbrush, a 3d model of a Nissan Skyline r34, a couple character sculpts and much more.

Outside of school I am just pushing my development as an artist by drawing more and studying on my own. I recently purchased a tutorial from Eat3d.com that goes over hard surface sculpting in zbrush that will finish off with rendering in VRay with 3ds Max and compositing in Photoshop.

-Ryan

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