


So currently I am taking an advanced zbrush course, advanced modeling using Maya, Max, zbrush and whatever else we can get our hands on and lastly an online course covering low poly game characters created in Max. Currently I have three sculpts in progress for my zbrush class, one project for advanced modeling and a lot for my online course.
I am excited to learn as much as possible and to challenge what I already know. For my online class we are limited to 1,000 poly's for our character and a prop, so I am going to do some zbrush sculpting on my character and figure out how to bake the normal maps. Above you will see some of the sculpts for my advanced zbrush class, I did all the sculpts this last week and I am aware that they still need work. But their getting close. I will keep these WIPs updated as I finish the projects.
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