Once the low res was back in Zbrush I divided it a few times and divided it one last time with the smooth modifier on. I projected the details from the original hi-res sculpt to the low-res mesh each time I divided. I am pleased with how this project has turned out so far.
I had an issue with the hi-res models lips connecting in points and I had to take the hi-res in Maya and completely weld the mouth shut for the time being.
Luckily most of the issues I have been able to figure out fairly quickly. I ran into an issue when taking the low-res retopologized model back into Zbrush. That was easily fixed by setting it positional coordinates back to there original settings.
I have learned a lot working on this project and cannot wait to make more progress. Hope you enjoy.
Close up of the face poly flow.
The body with all of the geometry worked out.
Close up of the face.
The Original scrulpt at about 700k polys.
The final low-res sculpt after retopologizing.





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